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Feelings: Difference between revisions
DrChillbrain (talk | contribs) (Created page with "Feelings are status effects in Beastieball. Feelings can be inflicted via Plays, Traits, or universal mechanics. Some feelings are inflicted in numerical values, such as "Target feels 2 {{Tender}}". If a Beastie has more than one of a given feeling, this value reduces by 1 when the feeling would normally go away. {{NeedsResearch|reason=Can all feelings be stacked? If not, we need a definitive list of which ones can and cannot.}} Feelings are categorized as either G...") |
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=== [[File:NoisyFeeling.png|frameless|30x30px]] Noisy === | === [[File:NoisyFeeling.png|frameless|30x30px]] Noisy === | ||
While Noisy, all attack plays used by the opponent are redirected to this Beastie. This feeling lasts until the start of the Beastie's coach's next turn. | While Noisy, all attack plays used by the opponent are redirected to this Beastie. This effects overrides all other targeting effects of plays, such as auto-targeting a specific row, with the exception of the [[Precise]] Trait. This feeling lasts until the start of the Beastie's coach's next turn. | ||
{{NeedsResearch|reason= | {{NeedsResearch|reason=What happens when both opposing Beasties are Noisy?}} | ||
=== [[File:ToughFeeling.png|frameless|30x30px]] Tough === | === [[File:ToughFeeling.png|frameless|30x30px]] Tough === | ||
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=== [[File:StressedFeeling.png|frameless|30x30px]] Stressed === | === [[File:StressedFeeling.png|frameless|30x30px]] Stressed === | ||
At the start of a Stressed Beastie's coach's turn, it loses this feeling and becomes Tired. | At the start of a Stressed Beastie's coach's turn, it loses this feeling and becomes Tired. If tagged out before this point, this feeling will disappear. | ||
=== [[File:BlockedFeeling.png|frameless|30x30px]] Blocked === | === [[File:BlockedFeeling.png|frameless|30x30px]] Blocked === | ||
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=== [[File:SweatyFeeling.png|frameless|30x30px]] Sweaty === | === [[File:SweatyFeeling.png|frameless|30x30px]] Sweaty === | ||
While active, a Sweaty Beastie loses 10 Stamina at the | While active, a Sweaty Beastie loses 10 Stamina for each stack of Sweaty they have at the end of each of their coach's turns, then adds one additional stack of Sweaty to itself. This feeling is not removed naturally until a Beastie is Wiped. | ||
While it can be inflicted in a match by various effects, Sweaty is also a component of a universal overworld mechanic. Beasties who are about to undergo [[metamorphosis]] feel Sweaty in the overworld, which inflicts them with this feeling in all matches during the level prior to their metamorphosis. | While it can be inflicted in a match by various effects, Sweaty is also a component of a universal overworld mechanic. Beasties who are about to undergo [[metamorphosis]] feel Sweaty in the overworld, which inflicts them with this feeling in all matches during the level prior to their metamorphosis. | ||
=== [[File:NervousFeeling.png|frameless|30x30px]] Nervous === | === [[File:NervousFeeling.png|frameless|30x30px]] Nervous === | ||
While Nervous, a Beastie cannot take the [[Move]] action. This feeling lasts until the end of the Beastie's coach's turn. | While Nervous, a Beastie cannot take the [[Move]] action, be moved by any effects, or be tagged out. This feeling lasts until the end of the Beastie's coach's turn. | ||
=== [[File:ShookFeeling.png|frameless|30x30px]] Shook === | === [[File:ShookFeeling.png|frameless|30x30px]] Shook === |
Revision as of 04:03, 4 October 2024
Feelings are status effects in Beastieball. Feelings can be inflicted via Plays, Traits, or universal mechanics.
Some feelings are inflicted in numerical values, such as "Target feels 2 TENDER (Defenses)". If a Beastie has more than one of a given feeling, this value reduces by 1 when the feeling would normally go away.
This article is in need of further research. Can all feelings be stacked? If not, we need a definitive list of which ones can and cannot. |
Feelings are categorized as either Good Feelings or Bad Feelings, depending on whether they are beneficial or not. Certain effects, such as the Stirring trait, the Dread field condition, or the play Nerve Strike, may interact with good or bad feelings in particular.
Good Feelings
Jazzed
While Jazzed, all of a Beastie's Power stats have a x1.5 multiplier. This feeling lasts until the end of the Beastie's coach's turn.
Noisy
While Noisy, all attack plays used by the opponent are redirected to this Beastie. This effects overrides all other targeting effects of plays, such as auto-targeting a specific row, with the exception of the Precise Trait. This feeling lasts until the start of the Beastie's coach's next turn.
This article is in need of further research. What happens when both opposing Beasties are Noisy? |
Tough
While Tough, all damage a Beastie would receive is multiplied by 0.25. This feeling lasts until the start of the Beastie's coach's next turn.
Bad Feelings
Tired
While Tired, a Beastie can only perform basic actions: Move, Volley, Tag Out, and Free Ball. This feeling lasts until the end of the Beastie's coach's turn.
Stressed
At the start of a Stressed Beastie's coach's turn, it loses this feeling and becomes Tired. If tagged out before this point, this feeling will disappear.
Blocked
While Blocked, all of a Beastie's damage from plays is multiplied by x2/3. This feeling lasts until the end of the current turn.
Blocked is notable for being part of the universal Block play, which all Beasties can use on defense from the net.
Sweaty
While active, a Sweaty Beastie loses 10 Stamina for each stack of Sweaty they have at the end of each of their coach's turns, then adds one additional stack of Sweaty to itself. This feeling is not removed naturally until a Beastie is Wiped.
While it can be inflicted in a match by various effects, Sweaty is also a component of a universal overworld mechanic. Beasties who are about to undergo metamorphosis feel Sweaty in the overworld, which inflicts them with this feeling in all matches during the level prior to their metamorphosis.
Nervous
While Nervous, a Beastie cannot take the Move action, be moved by any effects, or be tagged out. This feeling lasts until the end of the Beastie's coach's turn.
Shook
While Nervous, a Beastie cannot use attack plays, barring Free Ball. This feeling lasts until the end of the Beastie's coach's turn.
Tender
While Tender, all of a Beastie's Defense stats are reduced by two stages. This feeling lasts until the end of the Beastie's coach's turn.
Angry
While Angry, a Beastie cannot take any actions other than attacking or using the basic Volley. This feeling lasts until the end of the Beastie's coach's turn.
Trivia
- Prior to the August 2024 Closed Playtest, the Tough status blocked all damage from plays, rather than merely reducing it.