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User:Monogon/list of all moves: Difference between revisions

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|{{Body}}{{Spirit}}{{Mind}}DEF{{Boost}} to self. Feel 1{{Nervous}}[[NERVOUS]] (can't move).
|{{Body}}{{Spirit}}{{Mind}}DEF{{Boost}} to self. Feel 1{{Nervous}}[[NERVOUS]] (can't move).
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![[Introduce]]
|bgcolor = "99ecaa" |{{Support}}[[Support]]
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|Benched ally feels 1 {{Tough}}[[Tough|TOUGH]] (shielded).
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Revision as of 10:02, 29 June 2024

All the plays in the order they appear in the game's Playdex.

Play Type Power Description Favors
Ultimate Attack Body 200 ATTACK. Requires 3 ACTIONS. --
Hyperspike Body 135 Only used from net. Feel 2 TIRED (only basic actions)TIRED (only basic actions). --
Vigor Beam Body 135 Only used from net. Strongest when user has more STAMINA. --
Overpower Body 110 POW to self. DEF to self. --
Thunder Body 110 Only used from net. Auto-targets back row. --
Launch Body 100 Only used from back row. SHIFTs self to front row. --
Spike Body 100 Only used from the net. --
Nice Shot Body 95 ATTACK. Easy receive. --
Thump Body 90 A basic ATTACK. --
Stomp Body 85 Feel 1 ANGRY (only attacks)ANGRY (only attacks). If ally field has RHYTHM: POW to self. --
High Slam Body 80 Only used from net. Targets straight ahead. Can hit without volleying. --
Power Sap Body 75 ATTACK. HEALs self +10. --
Shove Body 75 Only used from net. SHIFTs target to back row after hitting. --
Muscle Memory Body 70 ATTACK. POW x1.5 if used to serve. --
Rocket Body 70 ATTACK. Stronger when received in the back. --
Kneebender Body 60 ATTACK. POW to target. --
Momentum Body 60 ATTACK. POW x2 if the user just TAGGED IN. --
Finisher Body 55 ATTACK. POW x2 if target STAMINA is under 50. --
Basic Hit Body 50 A basic ATTACK. --
Bounce Body 50 Targets SIDEWAYS. --
Breaker Body 50 ATTACK. DEF to target. --
Relaxed Hit Body 50 ATTACK. HEALs self +20. --
Zinger Body 40 ATTACK. Target feels 2 TENDER (Defenses)TENDER (defenses). --
Bump Body 35 ATTACK. Can hit without volleying. --
Sidewinder Body 35 Targets SIDEWAYS. SHIFTs target to opposite lane after hitting. --
Energized Body 15 ATTACK. POW +10 for each BOOST on the user. --
Reach Shot Body 0 Auto-targets front row. Target feels 1 SHOOK (can't attack)SHOOK (can't attack). --
Grinder Body 0 Damage equals 50% of target's remaining STAMINA. --
Turnabout Spirit 160 ATTACK. Strongest when user has less STAMINA. --
Airblast Spirit 130 Only used from the net. SHIFTs self to back row. --
Burnout Spirit 110 ATTACK. POW to self. --
Contest Spirit 110 ATTACK. Damages based on target's strongest DEF. --
Challenge Spirit 100 POW to target. POW to target. --
Supercommit Spirit 100 ATTACK. Feel 1 NERVOUS (can't move)NERVOUS (can't move). --
Bring the Heat Spirit 85 A basic ATTACK. --
Cut Shot Spirit 80 Used from net. Targets front row. SHIFTs self to opposite lane. --
Counter Spirit 75 ATTACK. POW x1.5 if user received the ball. --
Desperate Dive Spirit 75 Can hit without volleying. Feel 1 STRESSED (becomes TIRED)STRESSED (becomes TIRED (only basic actions)TIRED). --
Explosion Spirit 75 Damages both opponents. Additional 50% damage to active team. --
Jammer Spirit 70 ATTACK. POW to target. --
Grit Spirit 65 ATTACK. POW x2 when SWEATY (losing stamina)SWEATY, NERVOUS (can't move)NERVOUS, or TENDER (Defenses)TENDER. --
Raw Fury Spirit 65 ATTACK. Ignores target's shields and BOOSTS. Level 2
Comeback Spirit 60 ATTACK. POW x1.5 if tied or behind on score. --
Tornadoball Spirit 60 ATTACK. Force target to TAG OUT. --
Bang Spirit 55 ATTACK. Additional 50% damage to target's ally. --
Thriller Spirit 55 ATTACK. Feel 1 JAZZED (POW x1.5)JAZZED (POW x1.5) before contact. --
Relentless Spirit 50 ATTACK. Can use even when SHOOK (can't attack)SHOOK or TIRED (only basic actions)TIRED. --
Toppler Spirit 50 ATTACK. POW +50% for each BOOST on target. --
Beginner Effort Spirit 45 A basic ATTACK. --
Careful Shot Spirit 40 ATTACK. Targets SIDEWAYS. --
Pepshot Spirit 40 ATTACK. POW to self. --
Steamer Spirit 1 Targets straight ahead. Target feels +2 SWEATY (losing stamina)SWEATY (losing stamina). --
Perfect Shot Mind 125 ATTACK. Requires 2 ACTIONs. --
Soulcrusher Mind 120 ATTACK. Strongest when target has more STAMINA. --
Rainbow Mind 100 Only used from back row. Auto-targets back row. --
Tool Mind 95 Auto-targets nearest opponent. --
Dump Mind 85 Used from net. Targets front row. --
Roll Shot Mind 80 Only used from net. Auto-targets back row. Ignores BLOCKED (POW x2/3)BLOCKED. --
Heartbreaker Mind 75 ATTACK. POW to target. --
Spitball Mind 75 ATTACK. Target feels 1 ANGRY (only attacks)ANGRY (only attacks). --
Prepared Attack Mind 70 ATTACK. DEF to self. --
Sneak Attack Mind 70 ATTACK. SHIFTs self to front row after hitting. --
Floater Mind 65 ATTACK. SHIFTs target to back row after hitting. --
Nerve Strike Mind 65 ATTACK. POW X1.5 if target has a bad FEELING. --
Numbshot Mind 65 ATTACK. Clears BOOSTS from target. --
Cold Calculation Mind 60 ATTACK. DEF to self. --
Slice Mind 60 Targets SIDEWAYS. --
Snipe Mind 60 ATTACK. Damages based on target's weakest DEF. --
Lure Shot Mind 55 ATTACK. SHIFTs target to front row after hitting. Level 2
Pressure Mind 55 ATTACK. POW x2 if target just TAGGED IN. --
Pierce Mind 50 ATTACK. POW +25% for each BOOST on target. --
Zigzag Mind 50 ATTACK. POW +50% for each volley. --
Mindfield Mind 45 ATTACK. Damages both opponents. --
Tracker Mind 45 ATTACK. Target feels 1BLOCKED (POW x2/3)BLOCKED (POW x2/3). --
Freezer Mind 40 ATTACK. Target feels 1 NERVOUS (can't move)NERVOUS (can't move). --
Practice Shot Mind 40 A basic ATTACK. --
Twisted Mind 40 ATTACK. Target feels 1 SHOOK (can't attack)SHOOK (can't attack). --
Trickspin Mind 35 Target SIDEWAYS. DEF to target. --
Cornershot Mind 25 Auto-targets back row. Target feels +1 SWEATY (losing stamina)SWEATY (losing stamina). --
Precision Mind 0 Auto-targets back row. Always does 30 damage. --
Cover Volley -- VOLLEY. SHIFTs self to back row. Level 1
Demanding Set Volley -- VOLLEY. POW to ally. Active team feels 1 STRESSED (becomes TIRED)STRESSED (becomes TIRED (only basic actions)TIRED). --
Dig Volley -- VOLLEY. Feel 1 JAZZED (POW x1.5)JAZZED (POW x1.5). --
Excited Pass Volley -- VOLLEY. POW to self. --
Faith Volley -- VOLLEY. POW to ally. Level 2
Forward Pass Volley -- VOLLEY. SHIFTs ally to front row. --
Juggle Volley -- Ball goes to self. POW to self. --
Net Rush Volley -- VOLLEY. SHIFTs self to front row. Level 1
Perfect Pass Volley -- Only used from net. VOLLEY. SHIFTs ally to front row. Ally feels 1 JAZZED (POW x1.5)JAZZED (POW x1.5). --
Pipe Volley -- VOLLEY. SHIFTs ally to back row. --
Quick Volley -- VOLLEY. POW to ally. --
Refresh Volley -- VOLLEY. HEALs ally +15. --
Set Volley -- VOLLEY. Ally feels 1 JAZZED (POW x1.5)JAZZED (POW x1.5). Level 2
Super Quick Volley -- Only used from net. VOLLEY. POW to ally. --
Tactical Pass Volley -- VOLLEY. POW to ally. Level 2
Updraft Volley -- VOLLEY. +1 ACTIONs. -34 STAMINA. --
Blaze Support -- POW to self. -34 STAMINA. --
Build Support -- Only used from back row. Build a WALL in front of self. -34 STAMINA. --
Call Out Support -- DEF to ally. --
Calming Aura Support -- HEALs active team +15. --
Cheer Support -- POW to ally. --
Chill Out Support -- POW to target. --
Clear Field Support -- Clears all FIELD EFFECTS. HEALs entire team +8. --
Deep Breath Support -- HEALs self +30. --
Dispel Support -- Ally's ball becomes VOLLEYed. --
Doze Support -- Fully restores stamina and FEELINGS. Feel 4 TIRED (only basic actions)TIRED (only basic actions). Level 2
Dreadful Mist Support -- SHIFTs self to front row. Entire field gets 6 DREAD (No good feelings). --
Drum Support -- Ally field gets 6 RHYTHM (Healing and protection). --
Feint Support -- DEF to target. --
Flex Support -- POW to self. DEF to self. --
Goo-Goo Eyes Support -- POW to target. --
Hex Support -- Target feels 4 TIRED (only basic actions)TIRED (only basic actions). Feel 4 WIPEDWIPED (must bench). --
Hunker Support -- DEF to self. Feel 1NERVOUS (can't move)NERVOUS (can't move). --
Introduce Support -- Benched ally feels 1 TOUGH (1/4 damage)TOUGH (shielded). --
Jeer Support -- POW to target. POW to target. --
Lay Trap Support -- Opponent field get +2 TRAP (Tag-ins lose 8 stamina per trap). --
Lock Target Support -- Target feels 1 NOISY (attracts attacks)NOISY (attracts attacks). --
Mark Support -- Target feels 1 BLOCKED (POW x2/3)BLOCKED (POW x2/3). --
Meditate Support -- POW to self. DEF to self. DEF to self. --
Nettle Support -- -20 STAMINA to target. --
Overthink Support -- POW to self. Feel 1 STRESSED (becomes TIRED)STRESSED (becomes TIRED (only basic actions)TIRED). --
Provoke Support -- Target feels 2 ANGRY (only attacks)ANGRY (only attacks). --
Quick Tag Support -- TAG OUT with benched ally. --
Rally Support -- Entire field gets +3 RALLY (POW +50%, POW -25%). Level 2
Reposition Support -- SWITCH places with fielded ally. --
Steal Support -- Ball goes to self. SHIFTs self to front row. Level 1
Tailwind Support -- SHIFTs active team to front row. --
Team Chant Support -- Clears FEELINGs (except ANGRY (only attacks)ANGRY) from entire team. --
Telekinesis Support -- Ball goes to self. POW to self. --
Teleport Support -- SWITCH places with ally without moving ball. --
Tough Front Support -- -33 STAMINA. Feel 2 TOUGH (1/4 damage)TOUGH (shielded). --
Trait Dance Support -- Swaps Trait with target. --
Whistle Support -- Feel 1 NOISY (attracts attacks)NOISY (attracts attacks). --
Assess Defense -- POW to self. --
Battle Cry Defense -- Active team feels 1 JAZZED (POW x1.5)JAZZED (POW x1.5). --
Body Ready Defense -- DEF to self. --
Cyclone Defense -- Force target to TAG OUT. --
Distraction Defense -- Only used from net. Feel 1 NOISY (attracts attacks)NOISY (attracts attacks). --
Dramatic Exit Defense -- TAG OUT. Benched ally feels 1NOISY (attracts attacks)NOISY (attracts attacks) +2ANGRY (only attacks)ANGRY (only attacks). --
Fall Back Defense -- SHIFTs active team to back row. --
Frazzle Defense -- Target feels 1 STRESSED (becomes TIRED)STRESSED (becomes TIRED (only basic actions)TIRED). --
Hawkeye Defense -- Target feels 1BLOCKED (POW x2/3)BLOCKED (POW x2/3). -10 STAMINA. --
Heart Harden Defense -- DEF to self. --
Heat Up Defense -- Target feels +1 SWEATY (losing stamina)SWEATY (losing stamina). --
Heat Wave Defense -- Every fielded player feels +1 SWEATY (losing stamina)SWEATY (losing stamina). --
High Five Defense -- Transfer BOOSTs to benched ally. TAG OUT with benched ally. --
Inspiring Defense Defense -- Feel 1TOUGH (1/4 damage)TOUGH (shielded) + 2ANGRY (only attacks)ANGRY (only attacks). POW to ally. --
Intimidate Defense -- Target feels 1TENDER (Defenses)TENDER (defenses). --
Mighty Yell Defense -- Feel 1NOISY (attracts attacks)NOISY (attracts attacks). Feel 2ANGRY (only attacks)ANGRY (only attacks). --
Mind Read Defense -- DEF to self. --
Patience Defense -- Clears BOOSTs from every fielded player. --
Pump Up Defense -- POW to self. --
Quick Breath Defense -- HEALs self +30. --
Role Reverse Defense -- SHIFTs active team to opposite row. --
Shield Defense -- Feel 1TOUGH (1/4 damage)TOUGH (shielded) +2ANGRY (only attacks)ANGRY (only attacks). Level 1
Smack Defense -- TAG OUT with benched ally. POW to benched ally. --
Staredown Defense -- SHIFTs self to front row. Target feels 1 NERVOUS (can't move)NERVOUS (can't move). --
Sting Defense -- Target feels 2 TIRED (only basic actions)TIRED (only basic actions). -20 STAMINA. --
Stinky Defense -- Target feels 2 SHOOK (can't attack)SHOOK (can't attack). --
Torch Pass Defense -- -100 STAMINA. Restores benched ally's stamina and FEELINGS. TAG OUT. --
Upsetting Comment Defense -- Only used from net. Every fielded player feels 1 NERVOUS (can't move)NERVOUS (can't move). --