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User:JdavisBro/Plays

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Revision as of 03:59, 3 July 2024 by JdavisBro (talk | contribs) (Created page with "= All Plays = {{#cargo_query: tables=Plays |fields=CONCAT('', Plays.Name, '')=Name, Plays.Description, CONCAT('', Plays.Type, '')=Type, Plays.Pow, Plays.Favors }} = Defense Plays Test = {{#cargo_query: tables=Plays |fields=CONCAT('', Plays.Name, '')=Name, Plays.Description, CONCAT('', Plays.Type, '')=Type, Plays.Favors |where=Plays.Type='Defense' }} = Plays with Power Greater Than or Equal to 50 = {{#cargo_query: tables=Plays |fields=CONCAT(''...")
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All Plays

Name Description Type Pow Favors
Airblast Only used from net. SHIFTs self to back row. Spirit 130
Assess POW to self. Defense
Bang ATTACK. Additional 50% damage to target's ally. Spirit 55
Basic Hit A basic ATTACK. Body 50
Battle Cry Active team feels 1 JAZZED (POW x1.5). Defense
Beginner Effort A basic ATTACK. Spirit 45
Blaze POW to self. -34 STAMINA. Support
Body Ready DEF to self. Defense
Bounce Targets SIDEWAYS. Body 50
Breaker ATTACK. DEF to target. Body 50
Bring the Heat A basic ATTACK. Spirit 85
Build Only used from back row. Build a WALL in front of self. -34 STAMINA. Support
Bump ATTACK. Can hit without volleying. Body 35
Burnout ATTACK. POW to self. Spirit 110
Call Out DEF to ally. Support
Calming Aura HEALs active team +15. Support
Careful Shot ATTACK. Targets SIDEWAYS. Spirit 40
Challenge POW to target. POW to target. Spirit 100
Cheer POW to ally. Support
Chill Out POW to target. Support
Clear Field Clears all FIELD EFFECTS. HEALs entire team +8. Support
Cold Calculation ATTACK. DEF to self. Mind 60
Comeback ATTACK. POW x1.5 if tied or behind on score. Spirit 60
Confident Pass VOLLEY. POW to ally. Volley
Contest ATTACK. Damages based on target's strongest DEF. Spirit 110
Cornershot Auto-targets back row. Target feels +1 SWEATY (losing stamina). Mind 25
Counter ATTACK. POW x1.5 if user recieved the ball. Spirit 75
Cover VOLLEY. SHIFTs self to back row. Volley
Cut Shot Used from net. Targets front row. SHIFTs self to opposite lane. Spirit 80
Cyclone Force target to TAG OUT. Defense
Deep Breath HEALs self +30. Support
Demanding Set VOLLEY. POW to ally. Active team feels 1 STRESSED (becomes TIRED). Volley
Desperate Force Can hit without volleying. Feel 1 STRESSED (becomes TIRED). Spirit 75
Dig VOLLEY. Feel 1 JAZZED (POW x1.5). Volley
Dispel Ally's ball becomes VOLLEYed. Support
Distraction Only used from net. Feel 1 NOISY (attracts attacks). Volley
Dive ATTACK. POW x2 if user just TAGGED IN. Body 60
Doze Fully restores stamina and FEELINGS. Feel 4 TIRED (only basic actions). Support
Dramatic Exit Benched ally feels 1 NOISY (attracts attacks) + 2 ANGRY (only attacks). TAG OUT. Defense
Dreadful Mist SHIFTs self to front row. Entire field gets 6 Template:Dread. Support
Drum Ally field gets 6 RHYTHM (Healing and protection). Support
Dump Used from net. Targets front row. Mind 85
Energized ATTACK. POW +10 for each BOOST on the user. Body 15
Excited Pass VOLLEY. POW to self. Volley
Explosion Damages both opponents. Additional 50% damage to active team. Spirit 70
Faith VOLLEY. POW to ally. Volley
Fall Back SHIFTs active team to back row. Defense
Feint DEF to target. Support
Finisher ATTACK. POW x2 if target STAMINA is under 50. Body 55
Flex POW to self. DEF to self. Support
Floater ATTACK. SHIFTs target to back row after hitting. Mind 65
Forward Pass VOLLEY. SHIFTs ally to front row. Volley
Frazzle Target feels 1 STRESSED (becomes TIRED). Defense
Freezer ATTACK. Target feels 1 NERVOUS (can't move). Mind 40
Goo-Goo Eyes POW to target. Support
Grinder Damage equals 50% of target's remaining STAMINA. Body 0
Grit POW x2 when SWEATY, NERVOUS, or TENDER. Body 65
Hawkeye Target feels 1 BLOCKED (POW x2/3). -10 STAMINA. Defense
Heartbreaker ATTACK. POW to target. Mind 75
Heart Harden DEF to self. Defense
Heat Up Target feels +1 SWEATY (losing stamina). Defense
Heat Wave Every fielded player feels +1 SWEATY (losing stamina). Defense
Hex Target feels 4 TIRED (only basic actions). Feel 4 WIPED. Support
High Five Transfer BOOSTS to benched ally. TAG OUT with benched ally. Defense
High Slam Only used from net. Targets straight ahead. Can hit without volleying. Body 80
Hunker DEF to self. Feel 1 NERVOUS (can't move). Support
Hyperspike Only used from net. Feel 2 TIRED (only basic actions). Body 135
Inspiring Defense Feel 1 TOUGH (shielded) + 2 ANGRY (only attacks). POW to ally. Defense
Intimidate Target feels 1 TENDER (Defenses). Defense
Introduce Benched ally gains 1 TOUGH (shielded). Support
Jammer ATTACK. POW to target. Spirit 70
Jeer POW to target. POW to target. Support
Juggle Ball goes to self. POW to self. Volley
Kneebender POW to target. Body 60
Launch Only used from back. SHIFTs self into front row. Body 100
Lay Trap Opponent field gains +2 TRAP. (Tag-ins lose 8 stamina per trap). Support
Lock Target Target feels 1 NOISY (attracts attacks). Support
Lure Shot ATTACK. SHIFTs target to front row after hitting. Mind 55
Mark Target feels 1 BLOCKED (POW x2/3). Support
Meditate POW to self. DEF to self. DEF to self. Support
Mighty Yell Feel 1 NOISY (attracts attacks). Feel 2 ANGRY (only attacks). Defense
Mindfield ATTACK. Damages both opponents. Mind 45
Mind Read DEF to self. Defense
Muscle Memory ATTACK. POW x1.5 if used to serve. Body 70
Nerve Strike ATTACK. POW x1.5 if target has a bad FEELING. Mind 65
Net Rush VOLLEY. SHIFTs self to front row. Volley
Nettle -20 STAMINA to target. Support
Nice Shot Easy Receive. Body 95
Numbshot ATTACK. Clears BOOSTS from target. Mind 70
Overpower POW to self. DEF to self. Body 110
Overthink POW to self. Feel 1 STRESSED (becomes TIRED). Support
Patience Clears BOOSTS from every fielded player. Defense
Pepshot ATTACK. POW to self. Spirit 40
Perfect Shot ATTACK. Requires 2 ACTIONS. Mind 125
Pierce ATTACK. POW +25% for each BOOST on target. Mind 50
Pipe VOLLEY. SHIFTs ally to back row. Volley
Power Sap HEALs self +10. Body 75
Practice Shot A basic ATTACK. Mind 40
Precision Strike Auto-targets back row. Always does 30 damage. Mind 0
Prepared Attack ATTACK. DEF to self. Mind 70

More...

Defense Plays Test

Name Description Type Favors
Assess POW to self. Defense
Battle Cry Active team feels 1 JAZZED (POW x1.5). Defense
Body Ready DEF to self. Defense
Cyclone Force target to TAG OUT. Defense
Dramatic Exit Benched ally feels 1 NOISY (attracts attacks) + 2 ANGRY (only attacks). TAG OUT. Defense
Fall Back SHIFTs active team to back row. Defense
Frazzle Target feels 1 STRESSED (becomes TIRED). Defense
Hawkeye Target feels 1 BLOCKED (POW x2/3). -10 STAMINA. Defense
Heart Harden DEF to self. Defense
Heat Up Target feels +1 SWEATY (losing stamina). Defense
Heat Wave Every fielded player feels +1 SWEATY (losing stamina). Defense
High Five Transfer BOOSTS to benched ally. TAG OUT with benched ally. Defense
Inspiring Defense Feel 1 TOUGH (shielded) + 2 ANGRY (only attacks). POW to ally. Defense
Intimidate Target feels 1 TENDER (Defenses). Defense
Mighty Yell Feel 1 NOISY (attracts attacks). Feel 2 ANGRY (only attacks). Defense
Mind Read DEF to self. Defense
Patience Clears BOOSTS from every fielded player. Defense
Pump Up POW to self. Defense
Quick Breath HEALs self +30. Defense
Role Reverse Shifts active team to opposite row. Defense
Shield Feel 1 TOUGH (shielded) + 2 ANGRY (only attacks). Defense Level 1
Smack POW to benched ally. TAG OUT with benched ally. Defense
Staredown SHIFTs self to front row. Target feels 1 NERVOUS (can't move). Defense
Sting Target feels 2 TIRED (only basic actions). -20 STAMINA. Defense
Stinky Target feels 2 SHOOK (can't attack). Defense
Torch Pass -100 STAMINA. Restores benched ally's stamina and FEELINGs. TAG OUT. Defense
Upsetting Comment Only used from net. Every fielded player feels 1 NERVOUS (can't move). Defense

Plays with Power Greater Than or Equal to 50

Name Description Type Pow Favors
Airblast Only used from net. SHIFTs self to back row. Spirit 130
Bang ATTACK. Additional 50% damage to target's ally. Spirit 55
Basic Hit A basic ATTACK. Body 50
Bounce Targets SIDEWAYS. Body 50
Breaker ATTACK. DEF to target. Body 50
Bring the Heat A basic ATTACK. Spirit 85
Burnout ATTACK. POW to self. Spirit 110
Challenge POW to target. POW to target. Spirit 100
Cold Calculation ATTACK. DEF to self. Mind 60
Comeback ATTACK. POW x1.5 if tied or behind on score. Spirit 60
Contest ATTACK. Damages based on target's strongest DEF. Spirit 110
Counter ATTACK. POW x1.5 if user recieved the ball. Spirit 75
Cut Shot Used from net. Targets front row. SHIFTs self to opposite lane. Spirit 80
Desperate Force Can hit without volleying. Feel 1 STRESSED (becomes TIRED). Spirit 75
Dive ATTACK. POW x2 if user just TAGGED IN. Body 60
Dump Used from net. Targets front row. Mind 85
Explosion Damages both opponents. Additional 50% damage to active team. Spirit 70
Finisher ATTACK. POW x2 if target STAMINA is under 50. Body 55
Floater ATTACK. SHIFTs target to back row after hitting. Mind 65
Grit POW x2 when SWEATY, NERVOUS, or TENDER. Body 65
Heartbreaker ATTACK. POW to target. Mind 75
High Slam Only used from net. Targets straight ahead. Can hit without volleying. Body 80
Hyperspike Only used from net. Feel 2 TIRED (only basic actions). Body 135
Jammer ATTACK. POW to target. Spirit 70
Kneebender POW to target. Body 60
Launch Only used from back. SHIFTs self into front row. Body 100
Lure Shot ATTACK. SHIFTs target to front row after hitting. Mind 55
Muscle Memory ATTACK. POW x1.5 if used to serve. Body 70
Nerve Strike ATTACK. POW x1.5 if target has a bad FEELING. Mind 65
Nice Shot Easy Receive. Body 95
Numbshot ATTACK. Clears BOOSTS from target. Mind 70
Overpower POW to self. DEF to self. Body 110
Perfect Shot ATTACK. Requires 2 ACTIONS. Mind 125
Pierce ATTACK. POW +25% for each BOOST on target. Mind 50
Power Sap HEALs self +10. Body 75
Prepared Attack ATTACK. DEF to self. Mind 70
Pressure ATTACK. POW x2 if target just TAGGED IN. Mind 55
Rainbow Only used from back row. Auto-targets back row. Mind 100
Raw Fury ATTACK. Ignores target's shields and BOOSTs. Spirit 65
Relaxed Hit ATTACK. HEALs self +20. Body 50
Relentless Can use even when SHOOK or TIRED. Spirit 50
Rocket ATTACK. Stronger when received in the back. Body 70
Roll Shot Only used from net. Auto-targets back row. Ignores BLOCKED. Mind 80
Shove Only used from net. SHIFTs target into back row after hitting. Body 75
Slice Targets SIDEWAYS. Mind 60
Sneak Attack ATTACK. SHIFTs self to front row after hitting. Mind 75
Snipe ATTACK. Damages based on target's weakest DEF. Mind 60
Soulcrusher ATTACK. Strongest when target has more STAMINA. Mind 120
Spike Only used from net. Body 100
Spitball ATTACK. Target feels 1 ANGRY (only attacks). Mind 75
Stomp Feel 1 ANGRY (only attacks). If ally field has RHYTHM: POW to self. Body 85
Supercommit ATTACK. Feel 1 NERVOUS (can't move). Spirit 100
Thriller ATTACK. Feel 1 JAZZED (POW x1.5) before contact. Spirit 55
Thump A basic ATTACK. Body 90
Thunder Only used from net. Auto-targets back row. Body 110
Tool Auto-targets nearest opponent. Mind 95
Toppler POW +50% for each BOOST on target. Spirit 50
Tornadoball ATTACK. Force target to TAG OUT. Spirit 60
Turnabout ATTACK. Strongest when user has less STAMINA. Spirit 150
Ultimate Attack Requires 3 Actions. Body 200
Vigor Beam Only used from net. Strongest when user has more stamina. Body 135
Zigzag ATTACK. POW +50% for each volley. Mind 50

Plays from Favors

Name Description Type Pow Favors
Set VOLLEY. Ally feels 1 JAZZED (POW x1.5). Volley Level 2
Shield Feel 1 TOUGH (shielded) + 2 ANGRY (only attacks). Defense Level 1
Steal Ball goes to self. SHIFTs self to front row. Support Level 1
Steal Ball goes to self. SHIFTs self to front row. Support Level 1
Tactical Pass VOLLEY. POW to ally. Volley Level 2

Plays from Riley Favors

Name Description Type Pow Favors
Shield Feel 1 TOUGH (shielded) + 2 ANGRY (only attacks). Defense Level 1
Steal Ball goes to self. SHIFTs self to front row. Support Level 1
Steal Ball goes to self. SHIFTs self to front row. Support Level 1