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Bildit: Difference between revisions
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|- | |- | ||
![[Full Focus]] | ![[Full Focus]] | ||
| | |{{Mind}}Attacks are 50% stronger when STAMINA is below 34 | ||
|- | |- | ||
![[Captain]] ([[Recessive Trait]]) | ![[Captain]] ([[Recessive Trait]]) | ||
Line 86: | Line 86: | ||
|- | |- | ||
![[Practice Shot]] | ![[Practice Shot]] | ||
|bgcolor = "#60c0f3" | | |bgcolor = "#60c0f3" |{{Mind}}[[Mind|Mind]] | ||
|40 | |40 | ||
|A basic | |A basic {{Mind}} | ||
ATTACK. | |||
|1 | |1 | ||
| -- | | -- | ||
Line 100: | Line 101: | ||
|- | |- | ||
![[Prepared Attack]] | ![[Prepared Attack]] | ||
|bgcolor = "#60c0f3" | | |bgcolor = "#60c0f3" |{{Mind}}[[Mind|Mind]] | ||
|70 | |70 | ||
|ATTACK. | |ATTACK. {{Mind}}DEF{{BoostUp}} | ||
to self. | |||
|11 | |11 | ||
| -- | | -- | ||
Line 121: | Line 123: | ||
|- | |- | ||
![[Zigzag]] | ![[Zigzag]] | ||
|bgcolor = "#60c0f3" | | |bgcolor = "#60c0f3" |{{Mind}}[[Mind|Mind]] | ||
|50 | |50 | ||
|ATTACK. POW +50% for each volley. | |ATTACK. POW +50% for each volley. | ||
Line 142: | Line 144: | ||
|- | |- | ||
![[Tool]] | ![[Tool]] | ||
|bgcolor = "#60c0f3" | | |bgcolor = "#60c0f3" |{{Mind}}[[Mind|Mind]] | ||
|95 | |95 | ||
|Auto-targets nearest opponent. | |Auto-targets nearest opponent. | ||
Line 151: | Line 153: | ||
|bgcolor = "b3b3b3" |[[File:DefensePlays.png|frameless|25x25px]][[Defense]] | |bgcolor = "b3b3b3" |[[File:DefensePlays.png|frameless|25x25px]][[Defense]] | ||
| -- | | -- | ||
| | |{{Mind}}POW[[File:BoostUpUp.png|frameless|24x24px]] to self. | ||
|41 | |41 | ||
| -- | | -- | ||
Line 171: | Line 173: | ||
|- | |- | ||
![[Dump]] | ![[Dump]] | ||
|bgcolor = "#60c0f3"| | |bgcolor = "#60c0f3"|{{Mind}}[[Mind]] | ||
|85 | |85 | ||
|Used from net. Targets front row. | |Used from net. Targets front row. | ||
Line 177: | Line 179: | ||
|- | |- | ||
![[Lure Shot]] | ![[Lure Shot]] | ||
|bgcolor = "#60c0f3"| | |bgcolor = "#60c0f3"|{{Mind}}[[Mind]] | ||
|55 | |55 | ||
|ATTACK. SHIFTs target to front row after hitting. | |ATTACK. SHIFTs target to front row after hitting. | ||
Line 183: | Line 185: | ||
|- | |- | ||
![[Tracker]] | ![[Tracker]] | ||
|bgcolor = "#60c0f3"| | |bgcolor = "#60c0f3"|{{Mind}}[[Mind]] | ||
|45 | |45 | ||
|ATTACK. Target feels 1[[File:BlockedFeeling.png|frameless|28x28px]][[BLOCKED]] (POW x2/3). | |ATTACK. Target feels 1[[File:BlockedFeeling.png|frameless|28x28px]][[BLOCKED]] (POW x2/3). | ||
Line 189: | Line 191: | ||
|- | |- | ||
![[Roll Shot]] | ![[Roll Shot]] | ||
|bgcolor = "#60c0f3"| | |bgcolor = "#60c0f3"|{{Mind}}[[Mind]] | ||
|80 | |80 | ||
|Only used from net. Auto-targets back row. Ignores [[File:BlockedFeeling.png|frameless|28x28px]][[BLOCKED]]. | |Only used from net. Auto-targets back row. Ignores [[File:BlockedFeeling.png|frameless|28x28px]][[BLOCKED]]. | ||
Line 195: | Line 197: | ||
|- | |- | ||
![[Mindfield]] | ![[Mindfield]] | ||
|bgcolor = "#60c0f3"| | |bgcolor = "#60c0f3"|{{Mind}}[[Mind]] | ||
|45 | |45 | ||
|ATTACK. Damages both opponents. | |ATTACK. Damages both opponents. | ||
Line 215: | Line 217: | ||
|bgcolor = "#ebcdff"|[[File:VolleyPlays.png|frameless|24x24px]][[Volley]] | |bgcolor = "#ebcdff"|[[File:VolleyPlays.png|frameless|24x24px]][[Volley]] | ||
| -- | | -- | ||
|VOLLEY. | |VOLLEY. {{Mind}} | ||
POW | |||
{{BoostUp}} | |||
to ally. | |||
|[[File:RivenContactIcon.png|29x29px]][[Riven#Favors|Level 2]] | |[[File:RivenContactIcon.png|29x29px]][[Riven#Favors|Level 2]] | ||
|- | |- |
Revision as of 22:32, 23 June 2024
"Their busy mind is only at rest while they dig. They'll hyperfocus for days on a single burrow." —Beastiepedia
Bildit is a Beastie. It is one of the three starter Beasties, alongside Kichik and Axolati. It metamorphs into Handicoot starting at Level 15.
Recruitment
Locations
- Rutile Nature Preserve (One, starter)
Stats
Base Stats
Power | Defense | |
---|---|---|
28 | Body | 40 |
17 | Spirit | 50 |
65 | Mind | 70 |
Total: 270 |
Traits
Trait | Description |
---|---|
Full Focus | Attacks are 50% stronger when STAMINA is below 34 |
Captain (Recessive Trait) | When they volley, SHIFTs ally to the net |
Plays
By Level Up | |||||
---|---|---|---|---|---|
Play | Type | Power | Description | Level | Favors |
Dig | Volley | -- | VOLLEY. Feel 1 JAZZED (POW x1.5). | 1 | -- |
Practice Shot | Mind | 40 | A basic
ATTACK. |
1 | -- |
Forward Pass | Volley | -- | VOLLEY. SHIFTs ally to front row. | 7 | -- |
Prepared Attack | Mind | 70 | ATTACK. DEFTemplate:BoostUp
to self. |
11 | -- |
Set | Volley | -- | VOLLEY. Ally feels 1 JAZZED (POW x1.5). | 14 | Level 2 |
Demanding Set | Volley | -- | VOLLEY. POW to ally. Active team feels 1 STRESSED (becomes TIRED). | 18 | -- |
Zigzag | Mind | 50 | ATTACK. POW +50% for each volley. | 23 | -- |
Build | Support | -- | Only used from back row. Build a WALL in front of self. -34 STAMINA. | 28 | -- |
Perfect Pass | Volley | -- | Only used from net. VOLLEY. SHIFTs ally to front row. Ally feels 1 JAZZED (POW x1.5). | 33 | -- |
Tool | Mind | 95 | Auto-targets nearest opponent. | 37 | -- |
Assess | Defense | -- | POW to self. | 41 | -- |
With Friendship | ||||
---|---|---|---|---|
Play | Type | Power | Description | Favors |
Bump | Body | 35 | ATTACK. Can hit without volleying. | -- |
Dump | Mind | 85 | Used from net. Targets front row. | -- |
Lure Shot | Mind | 55 | ATTACK. SHIFTs target to front row after hitting. | Level 2 |
Tracker | Mind | 45 | ATTACK. Target feels 1BLOCKED (POW x2/3). | -- |
Roll Shot | Mind | 80 | Only used from net. Auto-targets back row. Ignores BLOCKED. | -- |
Mindfield | Mind | 45 | ATTACK. Damages both opponents. | -- |
Super Quick | Volley | -- | Only used from net. VOLLEY. POW to ally. | -- |
Pipe | Volley | -- | VOLLEY. SHIFTs ally to back row. | -- |
Tactical Pass | Volley | -- | VOLLEY.
POW Template:BoostUp to ally. |
Level 2 |
Net Rush | Volley | -- | VOLLEY. SHIFTs self to front row. | Level 1 |
Deep Breath | Volley | -- | HEALs self +30. | -- |
Shield | Defense | -- | Feel 1TOUGH (shielded) +2ANGRY (only attacks). | Level 1 |
Refresh | Volley | -- | VOLLEY. HEALs ally +15. | -- |
Muscle Memory | Body | 70 | ATTACK. POW x1.5 if used to serve. | -- |
Lay Trap | Support | -- | Opponent field get +2 TRAP (Tag-ins lose 8 stamina per trap). | -- |
Nice Shot | Body | 95 | ATTACK. Easy receive. | -- |
Chill Out | Support | -- | POW to target. | -- |
Metamorphosis
→ | ||
Bildit | Level 15 | Handicoot |
Trivia
- According to the behind-the-scenes newsletter post Designing Bildit, The design that would eventually become Bildit started from the prompt that would later inspire Servace, a "high energy net attacker." The design was later reworked into Bildit to become the Mind starter, after the art team saw potential in a Bilby with blue fur.
- Later in this design process, Bildit was envisioned with a "gaming" theme, drawing inspiration from Chess pawns. This concept was later scrapped due to Bilbies becoming endangered as a result of European colonization, leading the team to want to avoid later stages of its metamorphosis that would've incorporated elements from European royalty.
Gallery
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Bildit's Beastie Card
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Concept art
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Concept art
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Concept art
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Concept art
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Concept art
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Concept art
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Concept art
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Concept art
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Concept art
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Official artwork of the three starter Beasties